![]() Clicking on it causes a sprinkler system to activate in the menu screen. Scattered throughout the game are hidden red and blue chess pieces that burst into light and disappear when clicked on. If you collect all of the hidden chess pieces, a hidden area will be unlocked. Load into any level between Level 2 and Level 7 in the reception area, click on the computer monitor that has a chessboard on it. You will be teleported to a hidden room in Level 8 and placed in front of a chessboard. By Petar Petrov The first level of Superliminal is called Induction. Superliminal: Level 7 - Labyrinth (Gameplay/Walkthrough) Dangerous Boy 27.9K subscribers 3.5K views 2 years ago Gameplay/walkthrough of Superliminal: Level 7 - Labyrinth Enjoy - Game Info. If you place the pieces (only two of which are movable) into a position to checkmate the red king, you will receive an achievement. It is more of a quick tutorial with multiple puzzles to get you used to the game because it will get harder rather quickly. Hidden in chapters 2-8 are hidden rooms (one per chapter) containing a starry vista. Within each room, if you stand in a specific spot, a clickable constellation will become visible. If you click on all seven constellations, a new option will appear on the main menu. Clicking on it will spawn the player in the room where the title screen is set, allowing them to wander around and interact with several unique items. You just have to wait for the narration to finish. Scattered throughout the game are hidden blueprints that fill in when you click on them (15 in total). The time in it is not even counted in the speedrunning achievements. Ah, I see :) It was cool to walk through this piece, even though it wasnt technically necessary. In fact, this last level was like actually being with a therapist. If you find all of them, return to Chapter 6 and explore the hallway outside of the bedroom. A new door will have opened up, leading to a room filled with avocados and a message from Dr. Moving chess pieces onto tiles one at a time, make your way across the board and remember to bring the pieces with you so you don’t run the risk of falling through the board.Pierce.Ĭomplete each requirement to unlock the specified trophy. Be careful here - if you try to walk on a tile without a chess piece on it, you will fall through it into the unknown. This will then allow you to walk on that tile. Once on the chessboard, you must place a chess piece on one of the tiles. Head through the next room till you reach a surrealist looking, almost heavenly-white environment. Once you find yourself in a room of colourful pillars, walk straight through the white wall where you will then find another door to go through. The black stairs in this strange world are real this time, so walk up them and follow the black path. Once you are in the next area, find the stairs and walk through them to reach an inverted realm. You will soon find a large switch that needs to be turned off. Next, walk away and towards the island you will see - it has an orange tower. Jump onto the window and continue through the doorway. Place the window next to the door so that it is finally within your reach. The window you just familiarised yourself with is actually a block. Related: Superliminal Review: Perception InceptionĮventually, you will find a door that is too high to initially reach. Then, go towards the window which will take you to another corridor similar to the one you have just been in. Enter it and roam the corridor until you find yourself in a white room. As you continue, you will soon find an ‘exit’ sign that points toward another door. Believe it or not, this shadow is a doorway - enter it. Seek out a cabinet that is not near a wall, but instead casting a shadow on the wall. Once in the white corridor beyond the door, continue straight. ![]() Once nearby, brave the rain until you reach the next doorway. Carry on through the room until you find another doorway in a faraway fog. The doorway will lead you to the Reception room. This will reveal yet another doorway you can go through. At this point, you can pick up a sizable black board and move it out of the way. ![]() ![]() After this, head into the black abyss in the floor, then the white abyss, then another black abyss again. Continue to walk through the doorway until you reach another door that has a white frame. If you wait a small while, a tower will appear that you can then approach and enter. ![]()
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